From: "Xiang, Haihao" <haihao.xiang-at-intel.com@ffmpeg.org>
To: "ffmpeg-devel@ffmpeg.org" <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH v2 11/12] lavc/vaapi_decode: use dynamic frame pool for output frames with libva2
Date: Wed, 31 Jan 2024 02:26:44 +0000
Message-ID: <0407374559baf9057075e8f36581fa7343a185f4.camel@intel.com> (raw)
In-Reply-To: <8b2c8882-fb35-4596-8763-9e45647d3759@jkqxz.net>
On Di, 2024-01-30 at 19:07 +0000, Mark Thompson wrote:
> On 30/01/2024 06:30, Xiang, Haihao wrote:
> > On Ma, 2024-01-29 at 21:58 +0000, Mark Thompson wrote:
> > > On 26/01/2024 07:25, Xiang, Haihao wrote:
> > > > On Wo, 2023-12-20 at 15:10 +0800, Xiang, Haihao wrote:
> > > > > From: Haihao Xiang <haihao.xiang@intel.com>
> > > > >
> > > > > This allows a downstream element stores more frames from VAAPI
> > > > > decoders and fixes error in get_buffer()
> > > > >
> > > > > $ ffmpeg -hwaccel vaapi -hwaccel_output_format vaapi -i
> > > > > input_100frames.mp4 \
> > > > > -vf reverse -an -f null -
> > > > > ...
> > > > > [h264 @ 0x557a075a1400] get_buffer() failed
> > > > > [h264 @ 0x557a075a1400] thread_get_buffer() failed
> > > > > [h264 @ 0x557a075a1400] decode_slice_header error
> > > > > [h264 @ 0x557a075a1400] no frame!
> > > > >
> > > > > Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
> > > > > ---
> > > > > libavcodec/vaapi_decode.c | 36 ++++++++++++++++++++----------------
> > > > > 1 file changed, 20 insertions(+), 16 deletions(-)
> > > > >
> > > > > diff --git a/libavcodec/vaapi_decode.c b/libavcodec/vaapi_decode.c
> > > > > index ceac769c52..8cc29e96f9 100644
> > > > > --- a/libavcodec/vaapi_decode.c
> > > > > +++ b/libavcodec/vaapi_decode.c
> > > > > @@ -601,22 +601,26 @@ static int
> > > > > vaapi_decode_make_config(AVCodecContext
> > > > > *avctx,
> > > > > if (err < 0)
> > > > > goto fail;
> > > > >
> > > > > - frames->initial_pool_size = 1;
> > > > > - // Add per-codec number of surfaces used for storing
> > > > > reference
> > > > > frames.
> > > > > - switch (avctx->codec_id) {
> > > > > - case AV_CODEC_ID_H264:
> > > > > - case AV_CODEC_ID_HEVC:
> > > > > - case AV_CODEC_ID_AV1:
> > > > > - frames->initial_pool_size += 16;
> > > > > - break;
> > > > > - case AV_CODEC_ID_VP9:
> > > > > - frames->initial_pool_size += 8;
> > > > > - break;
> > > > > - case AV_CODEC_ID_VP8:
> > > > > - frames->initial_pool_size += 3;
> > > > > - break;
> > > > > - default:
> > > > > - frames->initial_pool_size += 2;
> > > > > + if (CONFIG_VAAPI_1)
> > > > > + frames->initial_pool_size = 0;
> > > > > + else {
> > > > > + frames->initial_pool_size = 1;
> > > > > + // Add per-codec number of surfaces used for storing
> > > > > reference
> > > > > frames.
> > > > > + switch (avctx->codec_id) {
> > > > > + case AV_CODEC_ID_H264:
> > > > > + case AV_CODEC_ID_HEVC:
> > > > > + case AV_CODEC_ID_AV1:
> > > > > + frames->initial_pool_size += 16;
> > > > > + break;
> > > > > + case AV_CODEC_ID_VP9:
> > > > > + frames->initial_pool_size += 8;
> > > > > + break;
> > > > > + case AV_CODEC_ID_VP8:
> > > > > + frames->initial_pool_size += 3;
> > > > > + break;
> > > > > + default:
> > > > > + frames->initial_pool_size += 2;
> > > > > + }
> > > > > }
> > > > > }
> > > > >
> > > >
> > > > Hi Mark,
> > > >
> > > > Do you have any comment about dynamic frame pool used in vaapi ?
> > >
> > > Are we completely sure that there are no driver/hardware combinations
> > > which
> > > rely on this still used?
> >
> > I tested this patch with i965, iHD and radeonsi drivers on Linux and vaon12
> > driver on Windows. But honestly I am not sure whether there is a driver
> > which
> > works with fixed frame pool only.
>
> How does the vaon12 driver work with this given that some D3D12 devices
> require a fixed array texture?
Honestly I don't know. I don't have such HWs for testing.
>
> Note that the interesting test here is not the most recent version of any of
> these things. Rather, it is the older versions which exist in a distribution
> configuration which we still want to support, for example Ubuntu 20.04.
This patch is based on libva2, FFmpeg still works with libva. For older versions
, user may use libva.
>
> I'm also unclear to what degree this might depend on the hardware being used.
> Certainly in D3D12 whether the fixed array texture is required depends on the
> actual hardware support.
How about add a quirk for workable driver(s) only ? We won't be concerned by
other drivers.
diff --git a/libavutil/hwcontext_vaapi.c b/libavutil/hwcontext_vaapi.c
index e6f45f8fde..aecdd55728 100644
--- a/libavutil/hwcontext_vaapi.c
+++ b/libavutil/hwcontext_vaapi.c
@@ -374,7 +374,7 @@ static const struct {
{
"Intel iHD",
"ubit",
- AV_VAAPI_DRIVER_QUIRK_ATTRIB_MEMTYPE,
+ AV_VAAPI_DRIVER_QUIRK_ATTRIB_MEMTYPE | AV_VAAPI_DRIVER_QUIRK_DYNAMIC_SURFACE_POOL,
},
{
"VDPAU wrapper",
diff --git a/libavutil/hwcontext_vaapi.h b/libavutil/hwcontext_vaapi.h
index 259c6f5dbd..c4d2709224 100644
--- a/libavutil/hwcontext_vaapi.h
+++ b/libavutil/hwcontext_vaapi.h
@@ -60,6 +60,12 @@ enum {
* and the results of the vaQuerySurfaceAttributes() call will be faked.
*/
AV_VAAPI_DRIVER_QUIRK_SURFACE_ATTRIBUTES = (1 << 3),
+
+ /**
+ * The driver (and the underlying HW) supports dynamic surface pool.
+ * The vaCreateContext() call doesn't require a fixed array surfaces.
+ */
+ AV_VAAPI_DRIVER_QUIRK_DYNAMIC_SURFACE_POOL = (1 << 4),
};
/**
Thanks
Haihao
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next prev parent reply other threads:[~2024-01-31 2:27 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-12-20 7:10 [FFmpeg-devel] [PATCH v2 01/12] lavu/hwcontext_qsv: update AVQSVFramesContext to support dynamic frame pools Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 02/12] lavu/hwcontext_qsv: create dynamic frame pool if required Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 03/12] lavu/hwcontext_qsv: add support for dynamic frame pool in qsv_frames_derive_to Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 04/12] lavu/hwcontext_qsv: add support for dynamic frame pool in qsv_map_to Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 05/12] lavc/qsv: fix the mfx allocator to support dynamic frame pools Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 06/12] lavc/qsvenc: use the right info to config encoding parameters Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 07/12] lavc/qsvdec: require a dynamic frame pool if possible Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 08/12] lavfi/qsvvpp: set right mfxFrameInfo for frames in dynamic frame pools Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 09/12] lavfi/qsvvpp: require a dynamic frame pool for output if possible Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 10/12] lavu/hwcontext_vaapi: relax the requirement when using libva2 (VAAPI 1) Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 11/12] lavc/vaapi_decode: use dynamic frame pool for output frames with libva2 Xiang, Haihao
2024-01-26 7:25 ` Xiang, Haihao
2024-01-29 21:58 ` Mark Thompson
2024-01-30 6:30 ` Xiang, Haihao
2024-01-30 19:07 ` Mark Thompson
2024-01-31 2:26 ` Xiang, Haihao [this message]
2024-02-08 4:15 ` Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 12/12] lavfi/vaapi_vpp: use dynamic frame pool for output link " Xiang, Haihao
2024-01-02 5:33 ` [FFmpeg-devel] [PATCH v2 01/12] lavu/hwcontext_qsv: update AVQSVFramesContext to support dynamic frame pools Xiang, Haihao
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