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From: James Almer <jamrial@gmail.com>
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] [PATCH] avfilter: add ambisonic decoder filter
Date: Sun, 30 Oct 2022 15:55:54 -0300
Message-ID: <01478b24-aae8-ad9c-9947-cefb696ffb39@gmail.com> (raw)
In-Reply-To: <CAPYw7P6HY9DqCLOAh=XiBGRFpcN6iauVFUJLrhd2B8XT8eq5aA@mail.gmail.com>

On 10/30/2022 3:29 PM, Paul B Mahol wrote:
> On 10/30/22, James Almer <jamrial@gmail.com> wrote:
>>
>>
>> On 10/30/2022 3:19 PM, Paul B Mahol wrote:
>>> On 10/30/22, James Almer <jamrial@gmail.com> wrote:
>>>> On 10/30/2022 12:34 PM, Paul B Mahol wrote:
>>>>> +static const struct {
>>>>> +    const int              order;
>>>>> +    const int              inputs;
>>>>> +    const int              speakers;
>>>>> +    const int              near_field;
>>>>> +    const int              type;
>>>>> +    const double           xover;
>>>>> +    const AVChannelLayout  outlayout;
>>>>> +    const double          *speakers_azimuth;
>>>>> +    const double          *speakers_elevation;
>>>>> +    const double          *speakers_distance;
>>>>> +} ambisonic_tab[] = {
>>>>> +    [MONO] = {
>>>>> +        .order = 0,
>>>>> +        .inputs = 1,
>>>>> +        .speakers = 1,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_MONO,
>>>>> +        .speakers_azimuth = (const double[1]){ 0. },
>>>>> +        .speakers_distance = (const double[1]){ 1. },
>>>>> +    },
>>>>> +    [STEREO] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 2,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO,
>>>>> +        .speakers_azimuth = (const double[2]){ -30, 30},
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [STEREO_DOWNMIX] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 2,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout =
>>>>> (AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO_DOWNMIX,
>>>>> +        .speakers_azimuth = (const double[2]){ -90, 90 },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [SURROUND] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 3,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_SURROUND,
>>>>> +        .speakers_azimuth = (const double[3]){ -45, 45, 0 },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [L2_1] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 3,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_2_1,
>>>>> +        .speakers_azimuth = (const double[3]){ -45, 45, 180 },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [TRIANGLE] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 3,
>>>>> +        .type = 1,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_SURROUND,
>>>>> +        .speakers_azimuth = (const double[3]){ -120, 120, 0 },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [QUAD] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 4,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_QUAD,
>>>>> +        .speakers_azimuth = (const double[4]){ -45, 45, -135, 135 },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [SQUARE] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 4,
>>>>> +        .type = 1,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_4POINT0,
>>>>> +        .speakers_azimuth = (const double[4]){ 0, -90, 180, 90 },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [L4_0] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 4,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_4POINT0,
>>>>> +        .speakers_azimuth = (const double[4]){ -30, 30, 0, 180 },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [L5_0] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 5,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_5POINT0_BACK,
>>>>> +        .speakers_azimuth = (const double[5]){ -30, 30, 0, -145, 145
>>>>> },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [L5_0_SIDE] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 5,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_5POINT0,
>>>>> +        .speakers_azimuth = (const double[5]){ -30, 30, 0, -110, 110
>>>>> },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [L6_0] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 6,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_6POINT0,
>>>>> +        .speakers_azimuth = (const double[6]){ -30, 30, 0, 180, -110,
>>>>> 110
>>>>> },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [L7_0] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 7,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_7POINT0,
>>>>> +        .speakers_azimuth = (const double[7]){ -30, 30, 0, -145, 145,
>>>>> -110, 110 },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [TETRA] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 4,
>>>>> +        .type = 2,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_QUAD,
>>>>> +        .speakers_azimuth = (const double[4]){ -90, 90, 0, 180 },
>>>>> +        .speakers_elevation = (const double[4]){ -35.3, -35.3, 35.3,
>>>>> 35.3
>>>>> },
>>>>> +        .speakers_distance = same_distance,
>>>>> +    },
>>>>> +    [CUBE] = {
>>>>> +        .order = 1,
>>>>> +        .inputs = 4,
>>>>> +        .speakers = 8,
>>>>> +        .type = 2,
>>>>> +        .near_field = NF_NONE,
>>>>> +        .xover = 0.,
>>>>> +        .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_7POINT1,
>>>>
>>>> 7.1 defines an LFE channel, which is clearly not intended here, so it
>>>> should be either:
>>>>
>>>> .outlayout = (AVChannelLayout)AV_CHANNEL_LAYOUT_MASK(8,
>>>>                     AV_CH_LAYOUT_QUAD     |
>>>>                     AV_CH_TOP_FRONT_LEFT  |
>>>>                     AV_CH_TOP_FRONT_RIGHT |
>>>>                     AV_CH_TOP_BACK_LEFT   |
>>>>                     AV_CH_TOP_BACK_RIGHT),
>>>>
>>>> Or the AV_CHANNEL_LAYOUT_CUBE layout (using the exact same bitmask as
>>>> above) after the patch i sent just now is committed.
>>>
>>> CUBE is as real cube in 3d space. No current layout in API can be
>>> described correctly.
>>
>> the TOP_* channels are in a different height layer than the other
>> channels, namely above them. The result for this bitmask is a 3D cube
>> layout (Left and right speakers both front and back, in two different
>> height layers).
> 
> https://en.wikipedia.org/wiki/Ambisonic_reproduction_systems#Cube

"If all speakers are placed in room corners", So a 7.1 layout, besides 
defining one channel as LFE, is also not ideal given that it defines two 
speaker positions in places other than the room corners, and by no means 
describes a 3D cube since all speakers are at the same height.
The TOP channel ids let you assign four channels to speakers placed in 
the top room corners.
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  reply	other threads:[~2022-10-30 18:56 UTC|newest]

Thread overview: 11+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-10-30 15:34 Paul B Mahol
2022-10-30 16:15 ` James Almer
2022-10-30 18:19   ` Paul B Mahol
2022-10-30 18:24     ` James Almer
2022-10-30 18:29       ` Paul B Mahol
2022-10-30 18:55         ` James Almer [this message]
2022-10-30 18:58           ` Paul B Mahol
2022-10-30 19:14             ` James Almer
2022-10-30 19:19               ` Paul B Mahol
2022-10-30 19:41                 ` James Almer
2022-10-30 19:59 ` James Almer

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